
She seems to react to irresponsibility the way a normal human being would, as she complained about KO making "another hole in the ceiling." She could be quite patient considering the idea of how many times KO made a hole in the ceiling prior to the Pilot. This is primarily shown in the Pilot, in which she stops KO from calling a power battle based on KO's shoddy detective work. She tries to use logic and critical thinking to make rational decisions. She is an employee at Gar's Bodega and works at the register.Įnid is the most responsible of the main trio. An effective tutorial, and simple layout and art design help ease this, and I found that I quickly gained a working knowledge of the screen out of necessity.įTL: Faster Than Light is the vision of gamers and sci-fi enthusiasts fully realised, and is fast becoming my most recommended game of the year.Enid is one of the main characters in the OK K.O.! series. Given all the things you have to manage, it would have been all too easy for FTL to look too complicated. The overwhelming immersion happens almost instantly. There are no easy choices, and it can be all too easy to forget that you have your own mission to take care of. Fighting a slaver ship could kill everyone on board, including the slaves, so surely accepting their bribe is better? A heavily guarded depot could contain powerful weapons, but attacking it would be very risky. Trusting a distress beacon could lead to a trap. Tough decisions in this game don’t stop there. Every jump lands you in hot water, and every fight means spending more resources to win or escape. At times, it can feel like everyone is out to get you. But do you send in the crew and potentially lose them, or open up the doors and evacuate all the oxygen, meaning the room will be uninhabitable for repairs temporarily? If you get boarded, the crew will have to drop everything and rush to stop the attackers, or you could use special weapons that can target your own ship, sustaining some damage but saving everyone on board.įTL really captures that feeling of being on your own in the depths of space. Fires can be a big problem and will spread rapidly if not dealt with. If a vital system takes damage, you’ve got to send the crew to fix it. It’s up to you to decide which weapons to power up, when to fire, and when to charge engines and flee. In combat, there’s a large number of details requiring your attention. If they catch you, it’s a desperate battle in which you try to defend yourself long enough to jump away to safety. It’s up to you how much you see in each sector, with fuel constraints and the impending enemy fleet as hindrances that you must keep in mind. In each sector, there are many beacons to jump to, with one of them being the exit. There’s a map of different sectors, with a few different paths to take. The space you’re flying through is procedurally generated, so no two play-throughs will operate the same way. New weapons, ship enhancements and crew members can be found or bought in every sector, allowing for very different tactics to be used on each playthrough. Throughout the game, everything is upgradable. Each one comes with a different base crew, weapons and attributes. Various in-game accomplishments unlock more ships and more layouts for these ships. In the beginning, the ship you use is simple, but effective. To survive, it is vital to learn when to cut losses and flee a fight, and when to keep attacking the enemy into submission. As a self-described “Roguelike-like,” it expects you to fail more often than not. That’s not because it’s a hard game rather, FTL is a challenging game that requires practice to get right. It was time consuming, and heart breaking when my proud Serenity was destroyed early on in the game thanks to a complete lack of managerial skills on my part.
#FTL FASTER THAN LIGHT FANART SERIES#
The sci-fi fan in me has been longing for the day that a game such as this comes along, one that takes its inspiration from famous TV series such as Firefly and Star Trek – you take on the role of the Captain of a small Federation ship, and, having intercepted an enemy transmission, you need to get the data across the galaxy before the Rebel fleet catches up.īeing the fan that I am, I naturally had to name my ship and crew after Serenity first time around. The Kickstarter community gave them over $200,000, and it’s not hard to see why. The guys at Subset Games were aiming for $10,000 to bring their dream to life. FTL: Faster Than Light is the end product of one of the early Kickstarter success stories.
